Latest News
Here you can stay up-to-date on everything we do here at Planetary Processing. We post regular updates as we improve our technology and release new features — plus articles on multiplayer gaming practices, techniques and development.

9 August 2024
We’re launching dimensions: independent, parallel instances of your world that live inside a single game. Lobbies, matches, dungeons and sharded overflow worlds all become trivial to build — without spinning up new projects or duplicating your scripts.
Read Article22 August 2024
A practical, step-by-step walkthrough: create a project, write a tiny bit of Lua, drop in the SDK for your engine, and watch two clients share a world. No netcode, no dedicated servers, no headaches.
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12 September 2024
A look under the hood at the model that powers the platform: typed entities, server-side Lua behaviour, and the clean separation between what the server owns and what the client renders.
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3 October 2024
How dividing a world into fixed-size chunks — each independently simulated and dynamically loaded — lets your game scale across many servers and support an unprecedented number of concurrent players.
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24 October 2024
Unity, Unreal, Godot, Defold and LÖVE all get the same deal: install the plugin, connect, and nearby entity state streams down to your client automatically — no sockets, no serialization, no replication graph.
Read ArticleTry the Planetary Processing platform for free today