Technology Roadmap

Our platform is constantly improving and becoming more useful with the end goal of being the go-to tool for all types of multiplayer game!

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Customer-Driven Development

Our roadmap is shaped by carefully listening to feedback and suggestions from our users, mainly through conversations on our Discord server. It's also informed by our own in-house experience making games.

If you want to help shape the future of Planetary Processing as the go-to tool for making multiplayer games, then please join the conversation and share your thoughts, problems and ideas!

Keep reading below to see our roadmap as it is now and remember, if you think we're missing something important, let us know!

Q3 2025
SDK Optimisations 

Increasing the speed, power, and compatibility of each of our plugins. So that developers can use whichever version of their engine suits them best, without sacrificing speed.

Q4 2025
Example/Template Projects

Improved & extended tutorials and downloadable source code for projects using Planetary Processing in each of our engines.

Q4 2025
GameMaker Plugin

We are looking forward to bringing Planetary Processing to GameMaker engine with our next new plugin.

Q1 2026
Chunk Optimisation

We'll be enabling subdividing of chunks to maximise efficiency and ensure that if a part of the world is highly busy then performance remains stable.

Q1 2026
Ping Optimisation

Our ping optimization system will look at the average geographic location of all the players in each chunk and then locate the chunk in the server which will minimise the median ping for players. By doing this, we ensure that the most players possible have an equivalent, lag-free experience while playing your game. This feature will be easily enabled and disabled and will only be available to games on our premium tier.

Q1 2026
Matchmaking & Game Lobbies

Our matchmaking system will help users who wish to create instanced multiplayer games using our dimensions system. By doing this automatically, we’ll be progressing our goal of making developing your game easier with Planetary Processing!

Q1 2026
Improved Player Management and HTTP API

Expansion into greater player management and account features. As well as adding more HTTP endpoints for adjusting your game as a developer.

Q2 2026
Procedural Generation Tools

Various tools to help developers build procedurally generated worlds will be incorporated into our API. This will include traditional proc-gen tools like Perlin and Simplex noise, among others.

Q2 2026
Improved authentication & accounts

We intend to improve on our existing authentication system to provide alternatives for developers who wish to integrate with third party platforms like Steam, Xbox Live, Epic Games, and so on.

Q2 2026
Global Systems

Global systems are scripts that run and impact the whole world. While they will only have a limited API as they are not associated with any particular chunk. This has many potential uses, such as globally managing entity spawning or a global chat system or even the weather!

Q2 2026
Widespread Expansion of Servers Globally

We wish to provide an exceptional service for developers anywhere in the world. To do so, we need to expand our server resources globally.

Q2 2026
Nintendo Switch Support

The Switch will be our first officially supported console.

Q3 2026
Peer to Peer Architecture

As a major expansion to Planetary Processing’s offering, we intend to provide an alternative development pathway to better compliment smaller games. Peer to peer systems rely less on the server for simulation and can better utilize the features of your chosen game engine. This expansion will take the form of variant plugins for all of our engines, alongside extensive backend systems and API additions.

Q3 2026
Web App Rework

The web app will be overhauled in conjunction with the addition of Peer to Peer to cater for the new development pathway. Simultaneously we will use this opportunity to make a series of changes to the live map and logs to improve readability and resource usage.

Q3 2026
Online Editor Improvements

We will add a collection of Quality of Life features to the editor to make it more akin to a desktop IDE. In doing so we will overhaul the logs system and add quick-access tutorial and reference material to the panel.

Q4 2026
Improved Engine plugins

Expand on the existing plugins to offer more abstractions and options for the various different design approaches possible with Planetary Processing. Add support for engine-specific features while maintaining versatility.

Q4 2026
Improved Physics Engine

Iterate on our existing physics to bring it to parity with popular game engines to make it a viable alternative.

Q4 2026
JavaScript SDK

We plan to provide an SDK for web apps to use the Planetary Processing platform directly.

Q4 2026
Xbox & Playstation Support

We plan to announce official support for Xbox & Playstation consoles.

Q1 2027
Bespoke Engine Feature Integrations

Interfacing with popular engine features like physics and AI to make multiplayer integration seamless.

Q1 2027
Open Source version

Provide a version of Planetary Processing's server-side software which can be self-hosted.

Q2 2027
Planetary Processing API V2

Revision of existing API with expanded features and improved usability based on user feedback.

Q2 2027
Planetary Processing AI

Add an independent AI framework for use on our backend, further making our service engine agnostic.

and that's not it

other features and improvements

This list isn't comprehensive, and it omits a lot of smaller or less exciting features and improvements that we have planned but didn't include in this list. To stay up-to-date, check out the changelog blogs we regularly post on our blogs page!

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