Unleashing Virtual Worlds for Indie Gaming Studios

Create massive multiplayer online games easily with Planetary Processing

The Problem

Barriers to entry

We know that the effort and cost required to launch, scale and operate huge online games is a barrier to entry for the majority of indie games studios, meaning they rarely get a seat at the table.

Myth:
MMOs are for AAA Studios only

The Solution

We do the
heavy lifting

Our Software-as-a-Service solution is designed for indie game studios to create massively multiplayer online games. Enjoy fully managed scalable game creation without technical hassles.

We understand that creating and launching a game can be challenging thats why with our Pay-as-you-grow model wont charge you until your game is live and thriving. We streamline the process, enabling you to focus on game development.

Got questions? Our friendly team is here to help.

Fact:
We make MMOs a reality for all

Platform Dashboard

Entity-Centric Design

At the core of our platform, every object in your game world is an 'entity'. The behaviour of each entity is determined by its type and scripted in a repository we provide, ensuring both flexibility and control in game design.

Scalable Game Worlds

Our innovative chunk system divides your game world into manageable sections. Each chunk, with fixed width and depth, can be independently simulated on multiple servers. This allows your game to support an unprecedented number of players, far exceeding traditional multiplayer games.

Efficient Resource Management

Chunks are dynamically loaded or unloaded, optimizing computational resources. Loaded chunks are actively simulated, while unloaded chunks save their state without using resources

Comprehensive Control + Debugging

Customize entity behavior through scripts in a secure, containerized server environment. You can start, stop, and update your game through a user-friendly control panel, with detailed documentation and support for debugging.

Rich Server-Side API + SDK Support

Dive into our detailed server-side API documentation and utilize our SDKs for building immersive game clients. We're always expanding support to include SDKs for more engines and languages.

Real-Time Synchronization + Event Handling

Stay updated with real-time synchronization of entities and event transmission between server and client, providing a seamless gaming experience.

Benefits:

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Build massive multiplayer online games with ease.

Use the game engine of your choice.

(Currently supports Unity, Godot, Defold and Love2D, with support for Unreal coming soon).

Low subscription fee and per-usage cost, only pay for the compute you use.

We're affordable. Start your online game with little upfront capital.

Highly scalable platform – scale your games to massive sizes.

Our platform allows for player counts beyond traditional multiplayer games.

LET'S COMPARE

Only Planetary Processing allows Indie Studios to build MMOs

COMPETITORSUITABLE FOR INDIE STUDIOSSUITABLE FOR MMOSSUITABLE FOR NON MMOSSELF-SERVICECOMMENTS

Consultation to integrate, high up-front cost.

Metaverse focus.

Consultation to integrate, high up-front cost.

Not suitable for MMOs, only smaller games.

We provide a powerful and low-cost solution to Indie Studios.

Ready to Begin?

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