Barriers to entry
We know that the effort and cost required to launch, scale and operate huge online games is a barrier to entry for the majority of indie games studios, meaning they rarely get a seat at the table.
Myth: MMOs are for AAA Studios only
We do the heavy lifting
We offer an out of the box, fully managed Software-as-a-Service, empowering indie games studios to create massively multiplayer online games at scale without ever having to worry about the technical details.
We know that creating and launching a game is all consuming, which is why we won't charge you anything until your game is live and you’re enjoying its success.
We created Planetary Processing especially for indie studios, enabling you to get on with the fun bit - building your games!
If you have further questions or want to know more about the technical details, our friendly team are happy to help.
Fact: We make MMOs a reality for all
At the core of our engine, every object in your game world is an 'entity'. The behavior of each entity is determined by its type and scripted in a repository we provide, ensuring both flexibility and control in game design.
Our innovative chunk system divides your game world into manageable sections. Each chunk, with fixed width and depth, can be independently simulated on multiple servers. This allows your game to support an unprecedented number of players, far exceeding traditional multiplayer games.
Chunks are dynamically loaded or unloaded, optimizing computational resources. Loaded chunks are actively simulated, while unloaded chunks save their state without using resources.
Customize entity behavior through scripts in a secure, containerized server environment. You can start, stop, and update your game through a user-friendly control panel, with detailed documentation and support for debugging.
Dive into our detailed server-side API documentation and utilize our Love2D SDK for building immersive game clients. We're also expanding support to include SDKs for Godot and Unity.
Stay updated with real-time synchronization of entities and event transmission between server and client, providing a seamless gaming experience.
Benefits:
Build massive multiplayer online games with ease.
Use the game engine of your choice.
(Currently supports Love2D, with support for Godot and Unity coming soon).
Low subscription fee and per-usage cost, only pay for the compute you use.
We're affordable. Start your online game with little upfront capital.
Highly scalable platform – scale your games to massive sizes.
Our platform allows for player counts beyond traditional multiplayer games.
Only Planetary Processing allows Indie Studios to build MMOs
competitor | suitable for indie studios | suitable for mmos | suitable for non mmos | self-service | comments |
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![]() | Consultation to integrate, high up-front cost. | ||||
![]() | Metaverse focus. | ||||
![]() | Consultation to integrate, high up-front cost. | ||||
![]() | Not suitable for MMOs, only smaller games. | ||||
We provide a powerful and low-cost solution to Indie Studios. |
Ready to Begin?